On the odd occasion, he’ll go up against one of the other gods of Greece’s pantheon, picking up new bits of weaponry or equipment to aide in his journey to the top of Olympus. He’s not a particularly likeable chap, our Kratos – killing whoever stands in his way without thought for the consequence, casually butchering just about everything that moves on screen. It really sets up the tone rather well, as the game flits from grand setpiece to grand setpiece, with the narrative never serving as anything more than a vehicle for Kratos’ blind and murderous vengeance. And that’s just in the first two minutes. You’re fighting against a maritime deity, on the back of a giant, who’s climbing a mountain. Moments later and it’s a great big boss battle against Poseidon, the god of sea – an impressive assault against his aquatic warhorse. Our angry deicide, in league – for now – with the Titans that seek to end the god of lightning’s reign over Olypmus and its people climbs and clambers up the rocky yet verdant surface of what turns out to be Gaia the earth mother. In fact, it begins where most games end a zenith, filled with spectacle and grandeur. The game picks up right after the second one, with our fallen God of War climbing a mountain to kill the guy at the top his father and god of gods, Zeus. It’s back, remastered for a new generation. It cleverly used fixed camera perspectives to push out some of the finest visuals the PlayStation 3 had seen. I’ve never considered myself to be a great big fan of God of War, but even I found the final chapter in the tale of Kratos’ unrelenting quest for revenge impressive.